2021:Judged Awards: Difference between revisions
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== Game Design == | == Game Design == | ||
Concept Award Winner | |||
Description | |||
Celebrates a team that creates an interesting, realistic game concept. | |||
Guidelines | |||
The team must use the game design challenge ELEMENT (chain) in their concept. | |||
Please note a sample of chain was provided in the kit of parts to aid in inspiration, but teams are able to use whatever type of chain they want assuming it meets this definition: | |||
Chain: a series of links or rings connected to or fitted into one another and used for various purposes (such as support, restraint, transmission of mechanical power, or measurement). | |||
The concept exemplifies the FIRST Core Values. | |||
A team can explain: | |||
The depth of strategy for all types of robots with a wide variety of capabilities i.e. there is no single solution for gameplay. | |||
What makes their game unique and why the design was chosen. | |||
How they decided to use the ELEMENT. | |||
== Innovation Challenge == | == Innovation Challenge == | ||
Semifinalists | Semifinalists |
Revision as of 17:54, 3 August 2021
Scope
A page dedicated to all of the judged awards the team won during the 2020-2021 season.
IR@H
The Infinite Recharge at Home subteam won the Quality Award and placed 4th in our division.
Award Submissions
Game Design
Concept Award Winner Description
Celebrates a team that creates an interesting, realistic game concept.
Guidelines
The team must use the game design challenge ELEMENT (chain) in their concept. Please note a sample of chain was provided in the kit of parts to aid in inspiration, but teams are able to use whatever type of chain they want assuming it meets this definition:
Chain: a series of links or rings connected to or fitted into one another and used for various purposes (such as support, restraint, transmission of mechanical power, or measurement). The concept exemplifies the FIRST Core Values.
A team can explain: The depth of strategy for all types of robots with a wide variety of capabilities i.e. there is no single solution for gameplay. What makes their game unique and why the design was chosen. How they decided to use the ELEMENT.
Innovation Challenge
Semifinalists