2014:Autonomous: Difference between revisions

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*NOTE: Estimated/ Preliminary Times Used
*NOTE: Estimated/ Preliminary Times Used
*Outline of Two Autonomous Programs: 1 Ball Detect (High Goal) and 2 Ball High Goal
*Outline of 2 High Autonomous Programs: 1 Ball Detect (High Goal) and 2 Ball High Goal
*
*Outline of 4 Low Priority Autonomous Programs: Simple Mobility, Complex mobility Right, Complex mobility Left, Dead


= Needed Mechanisms and Capabilities (Assumed Values) =
= Needed Mechanisms and Capabilities (Assumed Values) =


*Assumed  Capabilities
**Ability to Shoot from White Zone
**Ability to Sense Hot Goal via image processing and camera
**Ability to traverse the field
*Assumed Values
*Assumed Values
**Fire Preloaded Ball (1 sec)
**Fire Preloaded Ball (1 sec)
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**Detect Hot Goal and Interpret Results (2 Sec)
**Detect Hot Goal and Interpret Results (2 Sec)
**Drive From Colored Zone to halfway under Truss (2 Sec)
**Drive From Colored Zone to halfway under Truss (2 Sec)
**Intake Ball after Preloaded ball is shot (3 Sec)
***Includes all of the following: Reset kicker position, lower intake/cradle arms, suck ball into robot, settle time for the ball (if applicable or necessary), raise ball/cradle into firing position


= 1 Ball Detect Auto (High Goal) =
[[File:Aerial assist auto.jpg|1000x557px|Aerial assist auto.jpg]]


*The auto mode would be one program with two outputs based on wether or not the program detirmines the goal is "Hot"
*Starting Position: Perpendicular to the goal and as close to the colored zone as possible (see diagram)
*Timeline 0-2 Sec: Detect if Goal is Hot by processing the image from the camera
**At this point the Program changes based on if the Goal is classified as "Hot" or "Not Hot"
*"Hot" Timeline 2-3 Sec: Fire Ball into High Goal
*"Hot" Timeline 3-4 Sec: Drive Forward Into Colored Zone completely, reset  Kicker Position 
*"Hot" Timeline 4-6 Sec: Drive Backward into White Zone halfway past the Truss (see diagram)
*"Hot" Timeline 6-10 Sec: Wait for Auto to end under Truss
*"Not Hot" Timeline 2-3.5 Sec: Wait for Hot change
*"Not Hot" Timeline 3.5-4.5 Sec: Fire Ball
**At the 4.5 Second Mark the Ball should be fired as to Score after the 5 Sec mark
**This will require tweaking based on how long it takes to fire and how long the ball flies through the air to make the ball score as soon as possible after the Hot change
*"Not Hot" Timeline 4.5-5.5 Sec: Drive Forward Into Colored Zone completely, reset  Kicker Position
*"Not Hot" Timeline 5.5-7.5 Sec: Drive Backward into White Zone halfway past the Truss (see diagram)
*"Not Hot" Timeline 7.7-10 Sec: Wait 


= 2 Ball Auto (High Goal) =


*
= 1 Ball Detect Auto (High Goal) =


= Equipment Requirements/Size =
*The auto mode would be one program with two outputs based on whether or not the program determines the goal is "Hot"
 
*Starting Position: Perpendicular to the goal and as close to the colored zone as possible loaded with 1 ball(see diagram)
*
*Timeline 0-2 Sec: Detect if Goal is Hot by processing the image from the camera and move craddle to kicking position
 
**At this point the Program changes based on if the Goal is classified as "Hot" or "Not Hot"
= Sub-Team Mentors =
*Timeline 2-3 move forward 2 feet
*Timeline 3-5 shoot ball if goal is hot
*Timeline 5.5-10 shoot ball if ball has not been shot yet


*
= 2 Ball Auto (High Goal, 1 hot 1 not) =


= Student Members =
*Starting Position: Perpendicular to the goal and as close to the colored zone as possible loaded with 1 ball and with 1 ball behind robot (see diagram)
*Timeline 0-2 sec move forward 2 feet
*Timeline 2-3 shoot ball (no matter the state of the goal)
*Timeline 3-5 Move backwards until robot is infront of second ball
*Timeline 5-6 Aquire second ball
*Timeline 6-8 Move forward 2 feet
*Timeline 8-10 shoot ball (no matter the state of goal) 


*
=  =


= Integration Meeting Notes =
= Dead Mode =


*
*Starting position: Goalie Zone
*Timeline 0-10 Sec: Do Nothing
**(Can be modified if a blocker is made)
**(Blocker would be up if applicable)
*Purpose: 2 Ball Auto for alliance partner, get closer to alliance station for first assist/cycle


=  =
=  =

Latest revision as of 14:41, 4 February 2014

Overview

  • NOTE: Estimated/ Preliminary Times Used
  • Outline of 2 High Autonomous Programs: 1 Ball Detect (High Goal) and 2 Ball High Goal
  • Outline of 4 Low Priority Autonomous Programs: Simple Mobility, Complex mobility Right, Complex mobility Left, Dead

Needed Mechanisms and Capabilities (Assumed Values)

  • Assumed  Capabilities
    • Ability to Shoot from White Zone
    • Ability to Sense Hot Goal via image processing and camera
    • Ability to traverse the field
  • Assumed Values
    • Fire Preloaded Ball (1 sec)
    • Drive forward Completely into Colored Zone for mobility bonus and reset Kicker (1 Sec)
    • Detect Hot Goal and Interpret Results (2 Sec)
    • Drive From Colored Zone to halfway under Truss (2 Sec)
    • Intake Ball after Preloaded ball is shot (3 Sec)
      • Includes all of the following: Reset kicker position, lower intake/cradle arms, suck ball into robot, settle time for the ball (if applicable or necessary), raise ball/cradle into firing position

Aerial assist auto.jpg


1 Ball Detect Auto (High Goal)

  • The auto mode would be one program with two outputs based on whether or not the program determines the goal is "Hot"
  • Starting Position: Perpendicular to the goal and as close to the colored zone as possible loaded with 1 ball(see diagram)
  • Timeline 0-2 Sec: Detect if Goal is Hot by processing the image from the camera and move craddle to kicking position
    • At this point the Program changes based on if the Goal is classified as "Hot" or "Not Hot"
  • Timeline 2-3 move forward 2 feet
  • Timeline 3-5 shoot ball if goal is hot
  • Timeline 5.5-10 shoot ball if ball has not been shot yet

2 Ball Auto (High Goal, 1 hot 1 not)

  • Starting Position: Perpendicular to the goal and as close to the colored zone as possible loaded with 1 ball and with 1 ball behind robot (see diagram)
  • Timeline 0-2 sec move forward 2 feet
  • Timeline 2-3 shoot ball (no matter the state of the goal)
  • Timeline 3-5 Move backwards until robot is infront of second ball
  • Timeline 5-6 Aquire second ball
  • Timeline 6-8 Move forward 2 feet
  • Timeline 8-10 shoot ball (no matter the state of goal) 

Dead Mode

  • Starting position: Goalie Zone
  • Timeline 0-10 Sec: Do Nothing
    • (Can be modified if a blocker is made)
    • (Blocker would be up if applicable)
  • Purpose: 2 Ball Auto for alliance partner, get closer to alliance station for first assist/cycle