2020:Power Cell Storage: Difference between revisions

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'''Team Leads:&nbsp; Matt D. & Zach G.'''
'''Team Leads:&nbsp; Matt D. & Zach G.'''


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**We used a central agitator with zip ties (although we hope to test brushes as soon as we have some suitable ones).  
**We used a central agitator with zip ties (although we hope to test brushes as soon as we have some suitable ones).  
**We tested it with a horizontal&nbsp;intake and exit - it worked very well   
**We tested it with a horizontal&nbsp;intake and exit - it worked very well   
*&nbsp;  
*Drum:
**We mocked up a drum using four traction wheels with a chase of lexan around to hold in the balls.
**It worked well when hand cranked.
**The drum would be used to index the balls as they come in and only trun one pie wedge as each ball came in.&nbsp; If we only had two balls we would need to override the indexing and send the balls to the shooter quickly.
**On further testing at faster speeds the balls got stuck and jammed.&nbsp;&nbsp; 
*Brushed Conveyor:
**We had only a smal quantity of brushes to use and we were able to demonstrate that they did move the balls well.
**We were able to confirm that the rapidly spinning brushes did not hard the game piece.
**We may consider further prototyping to test brushes on both sides or brushes one side only, etc.
**It appeared that this option was going to work best in a straight line.&nbsp; Quick calcs indicated that would mean a +/-46" length overall so we owuld need to go diagonally through the robot. 


'''Decisions:'''
'''Decisions:'''
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**Allows for exit to the shooter to be directly above the entrance from the intake for a compact layout  
**Allows for exit to the shooter to be directly above the entrance from the intake for a compact layout  
**Uses one moter for the central agitator.  
**Uses one moter for the central agitator.  
**Super Fast!   
**Super Fast!  
**KISS design (maybe)    


'''Need to do:'''
'''Need to do:'''


*Test with a vertical exit (and entrance)&nbsp; or a 90 degree transition
*TIl&nbsp;further testing with Helix fails, we may need to look at different materials for the Drum or further testing of the brushed conveyor.
*&nbsp;  
*Find brushes and a way of mounting brushes as a vertical agitator.&nbsp; CAD!
*Start CAD design
*Do calculations to determine appropriate motor and speeds possible.
*Figure out interface with Intake and Shooter.
*Mock up these interfaces adn test with prototype.
*Start thinking about what sensors might be needed and ho it will be controlled.


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Revision as of 13:18, 8 January 2020

Team Leads:  Matt D. & Zach G.


 

Prototyping 1/5/2020-1/11/2020


 

Overview:  Based on initial team brainstorming and sketching, as well as theinformation from Strategy Subteam, we determined to prototype:

  • A helix
  • A drum
  • A brush conveyor

This decision was based in part on available people to work on it, as well as those designs that seemd most favorable based on early sketches and legacy research (balls are squishy and can get stuck and jammed easily).

Observations:  We observed the following over the course of prototyping:

  • Helix: 
    • Super fast! 
    • We used a central agitator with zip ties (although we hope to test brushes as soon as we have some suitable ones).
    • We tested it with a horizontal intake and exit - it worked very well
  • Drum:
    • We mocked up a drum using four traction wheels with a chase of lexan around to hold in the balls.
    • It worked well when hand cranked.
    • The drum would be used to index the balls as they come in and only trun one pie wedge as each ball came in.  If we only had two balls we would need to override the indexing and send the balls to the shooter quickly.
    • On further testing at faster speeds the balls got stuck and jammed.  
  • Brushed Conveyor:
    • We had only a smal quantity of brushes to use and we were able to demonstrate that they did move the balls well.
    • We were able to confirm that the rapidly spinning brushes did not hard the game piece.
    • We may consider further prototyping to test brushes on both sides or brushes one side only, etc.
    • It appeared that this option was going to work best in a straight line.  Quick calcs indicated that would mean a +/-46" length overall so we owuld need to go diagonally through the robot.

Decisions:

  • Helix is our preferred choice at this time:
    • Relatively small volume in the robot
    • Allows for exit to the shooter to be directly above the entrance from the intake for a compact layout
    • Uses one moter for the central agitator.
    • Super Fast!
    • KISS design (maybe)

Need to do:

  • TIl further testing with Helix fails, we may need to look at different materials for the Drum or further testing of the brushed conveyor.
  • Find brushes and a way of mounting brushes as a vertical agitator.  CAD!
  • Start CAD design
  • Do calculations to determine appropriate motor and speeds possible.
  • Figure out interface with Intake and Shooter.
  • Mock up these interfaces adn test with prototype.
  • Start thinking about what sensors might be needed and ho it will be controlled.

 

Design