2012:Shooter and Collector: Difference between revisions
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= Shooter Design = | [[File:[[File:Example.jpg]]]]= Shooter Design = | ||
* Turret-mounted | *Turret-mounted | ||
** Approx. 280 degrees of rotation minimum <span style="color:red">need final range</span> | **Approx. 280 degrees of rotation minimum <span style="color: red">need final range</span> | ||
** 1-degree precision | **1-degree precision | ||
** Mechanical hardstops | **Mechanical hardstops | ||
** Absolute angular position sensor | **Absolute angular position sensor | ||
** <span style="color:red">Need motor and power controller</span> | **<span style="color: red">Need motor and power controller</span> | ||
* 2-Wheel shooter | *2-Wheel shooter | ||
** Must be able to impart backspin | **Must be able to impart backspin | ||
** Fixed angle of shot -- approximately 60-70 degrees above floor | **Fixed angle of shot -- approximately 60-70 degrees above floor | ||
** Each wheel independently controlled (to control backspin) | **Each wheel independently controlled (to control backspin) | ||
** Powered by Fisher-Price motor on speed controllers | **Powered by Fisher-Price motor on speed controllers | ||
** Sensor for RPM on each | **Sensor for RPM on each | ||
*** Provide sufficient resolution for rapid speed control update | ***Provide sufficient resolution for rapid speed control update | ||
*** <span style="color:red">Identify sensor characteristics</span> | ***<span style="color: red">Identify sensor characteristics</span> | ||
* Camera mounted on turret | *Camera mounted on turret | ||
** Must have direct light source inline with lens | **Must have direct light source inline with lens | ||
** <span style="color:red">Do we need pan? tilt?</span> | **<span style="color: red">Do we need pan? tilt?</span> | ||
= Beater Bar Design = | = Beater Bar Design = | ||
* Fixed position within frame, as close to perimeter as possible | |||
* 1 speed forward, 1 speed reverse (<span style="color:red">full speed? can use relay?</span>) | *Fixed position within frame, as close to perimeter as possible | ||
* Pushes balls in and on to first conveyor section | *1 speed forward, 1 speed reverse (<span style="color: red">full speed? can use relay?</span>) | ||
* <span style="color:red">Identify motor</span> | *Pushes balls in and on to first conveyor section | ||
*<span style="color: red">Identify motor</span> | |||
= Wings/V-collector Design = | = Wings/V-collector Design = | ||
*V-shaped collector outside of robot | |||
*Articulated up/in and down/out -- 2-position motion | |||
*Just a plain bars, no actual motion on the bars themselves | |||
*Motion must be able to pull unloaded bridge down from horizontal | |||
*<span style="color: red">Determine motor or pneumatics<span style="color: red"></span></span> | |||
**<span style="color: red"><span style="color: red">This also drives sensors (not needed for pneumatics)</span></span> | |||
**<span style="color: red"><span style="color: red"><span style="color: red">If motor, decide speed controller or not</span></span></span> | |||
= <span style="color: red"><span style="color: red">Ball Movement/Storage System Design</span></span> = | |||
= | *<span style="color: red"><span style="color: red">Two designs - not decided yet. <span style="color: red">DECIDE ME</span></span></span> | ||
**<span style="color: red"><span style="color: red">See drawings on shop wall</span></span> | |||
** See drawings on shop wall | |||
= Resources | = <span style="color: red"><span style="color: red">Resources</span></span> = | ||
*[http://www.penfieldrobotics.com/wiki/images/e/ea/BallTrajectoryCalculator.xls Ball Trajectory Calculation spreadsheet] | *<span style="color: red"><span style="color: red">[http://www.penfieldrobotics.com/wiki/images/e/ea/BallTrajectoryCalculator.xls Ball Trajectory Calculation spreadsheet]</span></span> | ||
*[http://www.penfieldrobotics.com/wiki/images/0/0a/TrajectoryMath.doc Math behind the above spreadsheet] | *<span style="color: red"><span style="color: red">[http://www.penfieldrobotics.com/wiki/images/0/0a/TrajectoryMath.doc Math behind the above spreadsheet]</span></span> | ||
*[http://www.grc.nasa.gov/WWW/k-12/airplane/foil3.html Foil Sim III] - Air flow simulator; useful for approximating drag effects on a ball | *<span style="color: red"><span style="color: red">[http://www.grc.nasa.gov/WWW/k-12/airplane/foil3.html Foil Sim III] - Air flow simulator; useful for approximating drag effects on a ball</span></span> | ||
*[http://penfieldrobotics.com/wiki/index.php?title=File:2012_MotorInfoRevised.pdf Motor Specs from FIRST] | *<span style="color: red"><span style="color: red">[http://penfieldrobotics.com/wiki/index.php?title=File:2012_MotorInfoRevised.pdf Motor Specs from FIRST]</span></span> | ||
= Shooter and Collector Master Task List | = <span style="color: red"><span style="color: red">Shooter and Collector Master Task List</span></span> = | ||
= Shooter and Collector's Engineering Notebook | = <span style="color: red"><span style="color: red">Shooter and Collector's Engineering Notebook</span></span> = | ||
== Week 1 | == <span style="color: red"><span style="color: red">Week 1</span></span> == | ||
*[[2012:Shooter and Collector 01.14|1/14]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 01.14|1/14]]</span></span> | ||
== Week 2 | == <span style="color: red"><span style="color: red">Week 2</span></span> == | ||
*[[2012:Shooter and Collector 01.15|1/15]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 01.15|1/15]]</span></span> | ||
*[[2012:Shooter and Collector 01.17|1/17]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 01.17|1/17]]</span></span> | ||
*[[2012:Shooter and Collector 01.18|1/18]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 01.18|1/18]]</span></span> | ||
*[[2012:Shooter and Collector 01.19|1/19]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 01.19|1/19]]</span></span> | ||
*[[2012:Shooter and Collector 01.21|1/21]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 01.21|1/21]]</span></span> | ||
== Week 3 | == <span style="color: red"><span style="color: red">Week 3</span></span> == | ||
*[[2012:Shooter and Collector 01.22|1/22]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 01.22|1/22]]</span></span> | ||
*[[2012:Shooter and Collector 01.24|1/24]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 01.24|1/24]]</span></span> | ||
*[[2012:Shooter and Collector 01.25|1/25]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 01.25|1/25]]</span></span> | ||
*[[2012:Shooter and Collector 01.26|1/26]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 01.26|1/26]]</span></span> | ||
*[[2012:Shooter and Collector 01.28|1/28]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 01.28|1/28]]</span></span> | ||
== Week 4 | == <span style="color: red"><span style="color: red">Week 4</span></span> == | ||
*[[2012:Shooter and Collector 01.29|1/29]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 01.29|1/29]]</span></span> | ||
*[[2012:Shooter and Collector 01.31|1/31]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 01.31|1/31]]</span></span> | ||
*[[2012:Shooter and Collector 02.01|2/01]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.01|2/01]]</span></span> | ||
*[[2012:Shooter and Collector 02.02|2/02]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.02|2/02]]</span></span> | ||
*[[2012:Shooter and Collector 02.04|2/04]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.04|2/04]]</span></span> | ||
== Week 5 | == <span style="color: red"><span style="color: red">Week 5</span></span> == | ||
*[[2012:Shooter and Collector 02.05|2/05]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.05|2/05]]</span></span> | ||
*[[2012:Shooter and Collector 02.07|2/07]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.07|2/07]]</span></span> | ||
*[[2012:Shooter and Collector 02.08|2/08]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.08|2/08]]</span></span> | ||
*[[2012:Shooter and Collector 02.09|2/09]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.09|2/09]]</span></span> | ||
*[[2012:Shooter and Collector 02.10|2/10]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.10|2/10]]</span></span> | ||
*[[2012:Shooter and Collector 02.11|2/11]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.11|2/11]]</span></span> | ||
== Week 6 | == <span style="color: red"><span style="color: red">Week 6</span></span> == | ||
*[[2012:Shooter and Collector 02.12|2/12]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.12|2/12]]</span></span> | ||
*[[2012:Shooter and Collector 02.13|2/13]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.13|2/13]]</span></span> | ||
*[[2012:Shooter and Collector 02.14|2/14]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.14|2/14]]</span></span> | ||
*[[2012:Shooter and Collector 02.15|2/15]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.15|2/15]]</span></span> | ||
*[[2012:Shooter and Collector 02.16|2/16]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.16|2/16]]</span></span> | ||
*[[2012:Shooter and Collector 02.17|2/17]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.17|2/17]]</span></span> | ||
*[[2012:Shooter and Collector 02.18|2/18]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.18|2/18]]</span></span> | ||
*[[2012:Shooter and Collector 02.19|2/19]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.19|2/19]]</span></span> | ||
*[[2012:Shooter and Collector 02.20|2/20]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.20|2/20]]</span></span> | ||
*[[2012:Shooter and Collector 02.21|2/21]] | *<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.21|2/21]]</span></span> | ||
Engineering Notebook Templates Available at:[[Engineering Notebook Template|Engineering_Notebook_Template]] | <span style="color: red"><span style="color: red">Engineering Notebook Templates Available at:[[Engineering Notebook Template|Engineering_Notebook_Template]]</span></span> | ||
Please Label All Notebook Pages <u>2012:Shooter and Collector XX.XX</u> to avoid confusion. | <span style="color: red"><span style="color: red">Please Label All Notebook Pages <u>2012:Shooter and Collector XX.XX</u> to avoid confusion.</span></span> |
Revision as of 16:02, 19 January 2012
[[File:File:Example.jpg]]= Shooter Design =
- Turret-mounted
- Approx. 280 degrees of rotation minimum need final range
- 1-degree precision
- Mechanical hardstops
- Absolute angular position sensor
- Need motor and power controller
- 2-Wheel shooter
- Must be able to impart backspin
- Fixed angle of shot -- approximately 60-70 degrees above floor
- Each wheel independently controlled (to control backspin)
- Powered by Fisher-Price motor on speed controllers
- Sensor for RPM on each
- Provide sufficient resolution for rapid speed control update
- Identify sensor characteristics
- Camera mounted on turret
- Must have direct light source inline with lens
- Do we need pan? tilt?
Beater Bar Design
- Fixed position within frame, as close to perimeter as possible
- 1 speed forward, 1 speed reverse (full speed? can use relay?)
- Pushes balls in and on to first conveyor section
- Identify motor
Wings/V-collector Design
- V-shaped collector outside of robot
- Articulated up/in and down/out -- 2-position motion
- Just a plain bars, no actual motion on the bars themselves
- Motion must be able to pull unloaded bridge down from horizontal
- Determine motor or pneumatics
- This also drives sensors (not needed for pneumatics)
- If motor, decide speed controller or not
Ball Movement/Storage System Design
- Two designs - not decided yet. DECIDE ME
- See drawings on shop wall
Resources
- Ball Trajectory Calculation spreadsheet
- Math behind the above spreadsheet
- Foil Sim III - Air flow simulator; useful for approximating drag effects on a ball
- Motor Specs from FIRST
Shooter and Collector Master Task List
Shooter and Collector's Engineering Notebook
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Engineering Notebook Templates Available at:Engineering_Notebook_Template
Please Label All Notebook Pages 2012:Shooter and Collector XX.XX to avoid confusion.