2012:Shooter and Collector: Difference between revisions

From 1511Wookiee
Jump to navigationJump to search
No edit summary
Line 1: Line 1:
= Shooter Design =
[[File:[[File:Example.jpg]]]]= Shooter Design =


* Turret-mounted
*Turret-mounted  
** Approx. 280 degrees of rotation minimum <span style="color:red">need final range</span>
**Approx. 280 degrees of rotation minimum <span style="color: red">need final range</span>
** 1-degree precision
**1-degree precision
** Mechanical hardstops
**Mechanical hardstops
** Absolute angular position sensor
**Absolute angular position sensor
** <span style="color:red">Need motor and power controller</span>
**<span style="color: red">Need motor and power controller</span>


* 2-Wheel shooter
*2-Wheel shooter  
** Must be able to impart backspin
**Must be able to impart backspin
** Fixed angle of shot -- approximately 60-70 degrees above floor
**Fixed angle of shot -- approximately 60-70 degrees above floor
** Each wheel independently controlled (to control backspin)
**Each wheel independently controlled (to control backspin)
** Powered by Fisher-Price motor on speed controllers
**Powered by Fisher-Price motor on speed controllers
** Sensor for RPM on each
**Sensor for RPM on each  
*** Provide sufficient resolution for rapid speed control update
***Provide sufficient resolution for rapid speed control update
*** <span style="color:red">Identify sensor characteristics</span>
***<span style="color: red">Identify sensor characteristics</span>


* Camera mounted on turret
*Camera mounted on turret  
** Must have direct light source inline with lens
**Must have direct light source inline with lens
** <span style="color:red">Do we need pan? tilt?</span>
**<span style="color: red">Do we need pan? tilt?</span>


= Beater Bar Design =
= Beater Bar Design =
* Fixed position within frame, as close to perimeter as possible
 
* 1 speed forward, 1 speed reverse (<span style="color:red">full speed? can use relay?</span>)
*Fixed position within frame, as close to perimeter as possible
* Pushes balls in and on to first conveyor section
*1 speed forward, 1 speed reverse (<span style="color: red">full speed? can use relay?</span>)
* <span style="color:red">Identify motor</span>
*Pushes balls in and on to first conveyor section
*<span style="color: red">Identify motor</span>


= Wings/V-collector Design =
= Wings/V-collector Design =
* V-shaped collector outside of robot
* Articulated up/in and down/out -- 2-position motion
* Just a plain bars, no actual motion on the bars themselves
* Motion must be able to pull unloaded bridge down from horizontal
* <span style="color:red">Determine motor or pneumatics<span style="color:red">
** This also drives sensors (not needed for pneumatics)
** <span style="color:red">If motor, decide speed controller or not</span>


*V-shaped collector outside of robot
*Articulated up/in and down/out -- 2-position motion
*Just a plain bars, no actual motion on the bars themselves
*Motion must be able to pull unloaded bridge down from horizontal
*<span style="color: red">Determine motor or pneumatics<span style="color: red"></span></span>
**<span style="color: red"><span style="color: red">This also drives sensors (not needed for pneumatics)</span></span>
**<span style="color: red"><span style="color: red"><span style="color: red">If motor, decide speed controller or not</span></span></span>
= <span style="color: red"><span style="color: red">Ball Movement/Storage System Design</span></span> =


= Ball Movement/Storage System Design =
*<span style="color: red"><span style="color: red">Two designs - not decided yet. <span style="color: red">DECIDE ME</span></span></span>
* Two designs - not decided yet. <span style="color:red">DECIDE ME</span>
**<span style="color: red"><span style="color: red">See drawings on shop wall</span></span>
** See drawings on shop wall






= Resources =
= <span style="color: red"><span style="color: red">Resources</span></span> =


*[http://www.penfieldrobotics.com/wiki/images/e/ea/BallTrajectoryCalculator.xls Ball Trajectory Calculation spreadsheet]  
*<span style="color: red"><span style="color: red">[http://www.penfieldrobotics.com/wiki/images/e/ea/BallTrajectoryCalculator.xls Ball Trajectory Calculation spreadsheet]</span></span>
*[http://www.penfieldrobotics.com/wiki/images/0/0a/TrajectoryMath.doc Math behind the above spreadsheet]  
*<span style="color: red"><span style="color: red">[http://www.penfieldrobotics.com/wiki/images/0/0a/TrajectoryMath.doc Math behind the above spreadsheet]</span></span>
*[http://www.grc.nasa.gov/WWW/k-12/airplane/foil3.html Foil Sim III] - Air flow simulator; useful for approximating drag effects on a ball
*<span style="color: red"><span style="color: red">[http://www.grc.nasa.gov/WWW/k-12/airplane/foil3.html Foil Sim III] - Air flow simulator; useful for approximating drag effects on a ball</span></span>
*[http://penfieldrobotics.com/wiki/index.php?title=File:2012_MotorInfoRevised.pdf Motor Specs from FIRST]
*<span style="color: red"><span style="color: red">[http://penfieldrobotics.com/wiki/index.php?title=File:2012_MotorInfoRevised.pdf Motor Specs from FIRST]</span></span>


= Shooter and Collector Master Task List =
= <span style="color: red"><span style="color: red">Shooter and Collector Master Task List</span></span> =


= Shooter and Collector's Engineering Notebook =
= <span style="color: red"><span style="color: red">Shooter and Collector's Engineering Notebook</span></span> =


== Week 1 ==
== <span style="color: red"><span style="color: red">Week 1</span></span> ==


*[[2012:Shooter and Collector 01.14|1/14]]
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 01.14|1/14]]</span></span>


== Week 2 ==
== <span style="color: red"><span style="color: red">Week 2</span></span> ==


*[[2012:Shooter and Collector 01.15|1/15]]  
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 01.15|1/15]]</span></span>
*[[2012:Shooter and Collector 01.17|1/17]]  
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 01.17|1/17]]</span></span>
*[[2012:Shooter and Collector 01.18|1/18]]  
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 01.18|1/18]]</span></span>
*[[2012:Shooter and Collector 01.19|1/19]]  
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 01.19|1/19]]</span></span>
*[[2012:Shooter and Collector 01.21|1/21]]
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 01.21|1/21]]</span></span>


== Week 3 ==
== <span style="color: red"><span style="color: red">Week 3</span></span> ==


*[[2012:Shooter and Collector 01.22|1/22]]  
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 01.22|1/22]]</span></span>
*[[2012:Shooter and Collector 01.24|1/24]]  
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 01.24|1/24]]</span></span>
*[[2012:Shooter and Collector 01.25|1/25]]  
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 01.25|1/25]]</span></span>
*[[2012:Shooter and Collector 01.26|1/26]]  
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 01.26|1/26]]</span></span>
*[[2012:Shooter and Collector 01.28|1/28]]
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 01.28|1/28]]</span></span>


== Week 4 ==
== <span style="color: red"><span style="color: red">Week 4</span></span> ==


*[[2012:Shooter and Collector 01.29|1/29]]  
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 01.29|1/29]]</span></span>
*[[2012:Shooter and Collector 01.31|1/31]]  
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 01.31|1/31]]</span></span>
*[[2012:Shooter and Collector 02.01|2/01]]  
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.01|2/01]]</span></span>
*[[2012:Shooter and Collector 02.02|2/02]]  
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.02|2/02]]</span></span>
*[[2012:Shooter and Collector 02.04|2/04]]
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.04|2/04]]</span></span>


== Week 5 ==
== <span style="color: red"><span style="color: red">Week 5</span></span> ==


*[[2012:Shooter and Collector 02.05|2/05]]  
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.05|2/05]]</span></span>
*[[2012:Shooter and Collector 02.07|2/07]]  
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.07|2/07]]</span></span>
*[[2012:Shooter and Collector 02.08|2/08]]  
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.08|2/08]]</span></span>
*[[2012:Shooter and Collector 02.09|2/09]]  
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.09|2/09]]</span></span>
*[[2012:Shooter and Collector 02.10|2/10]]  
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.10|2/10]]</span></span>
*[[2012:Shooter and Collector 02.11|2/11]]
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.11|2/11]]</span></span>


== Week 6 ==
== <span style="color: red"><span style="color: red">Week 6</span></span> ==


*[[2012:Shooter and Collector 02.12|2/12]]  
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.12|2/12]]</span></span>
*[[2012:Shooter and Collector 02.13|2/13]]  
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.13|2/13]]</span></span>
*[[2012:Shooter and Collector 02.14|2/14]]  
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.14|2/14]]</span></span>
*[[2012:Shooter and Collector 02.15|2/15]]  
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.15|2/15]]</span></span>
*[[2012:Shooter and Collector 02.16|2/16]]  
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.16|2/16]]</span></span>
*[[2012:Shooter and Collector 02.17|2/17]]  
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.17|2/17]]</span></span>
*[[2012:Shooter and Collector 02.18|2/18]]  
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.18|2/18]]</span></span>
*[[2012:Shooter and Collector 02.19|2/19]]  
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.19|2/19]]</span></span>
*[[2012:Shooter and Collector 02.20|2/20]]  
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.20|2/20]]</span></span>
*[[2012:Shooter and Collector 02.21|2/21]]
*<span style="color: red"><span style="color: red">[[2012:Shooter and Collector 02.21|2/21]]</span></span>


Engineering Notebook Templates Available at:[[Engineering Notebook Template|Engineering_Notebook_Template]]  
<span style="color: red"><span style="color: red">Engineering Notebook Templates Available at:[[Engineering Notebook Template|Engineering_Notebook_Template]]</span></span>


Please Label All Notebook Pages&nbsp;<u>2012:Shooter and Collector XX.XX</u> to avoid confusion.
<span style="color: red"><span style="color: red">Please Label All Notebook Pages&nbsp;<u>2012:Shooter and Collector XX.XX</u> to avoid confusion.</span></span>

Revision as of 16:02, 19 January 2012

[[File:File:Example.jpg]]= Shooter Design =

  • Turret-mounted
    • Approx. 280 degrees of rotation minimum need final range
    • 1-degree precision
    • Mechanical hardstops
    • Absolute angular position sensor
    • Need motor and power controller
  • 2-Wheel shooter
    • Must be able to impart backspin
    • Fixed angle of shot -- approximately 60-70 degrees above floor
    • Each wheel independently controlled (to control backspin)
    • Powered by Fisher-Price motor on speed controllers
    • Sensor for RPM on each
      • Provide sufficient resolution for rapid speed control update
      • Identify sensor characteristics
  • Camera mounted on turret
    • Must have direct light source inline with lens
    • Do we need pan? tilt?

Beater Bar Design

  • Fixed position within frame, as close to perimeter as possible
  • 1 speed forward, 1 speed reverse (full speed? can use relay?)
  • Pushes balls in and on to first conveyor section
  • Identify motor

Wings/V-collector Design

  • V-shaped collector outside of robot
  • Articulated up/in and down/out -- 2-position motion
  • Just a plain bars, no actual motion on the bars themselves
  • Motion must be able to pull unloaded bridge down from horizontal
  • Determine motor or pneumatics
    • This also drives sensors (not needed for pneumatics)
    • If motor, decide speed controller or not


Ball Movement/Storage System Design

  • Two designs - not decided yet. DECIDE ME
    • See drawings on shop wall


Resources

Shooter and Collector Master Task List

Shooter and Collector's Engineering Notebook

Week 1

Week 2

Week 3

Week 4

Week 5

Week 6

Engineering Notebook Templates Available at:Engineering_Notebook_Template

Please Label All Notebook Pages 2012:Shooter and Collector XX.XX to avoid confusion.