2016:Strategy: Difference between revisions

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! scope="col" | Extra Details<br/>
! scope="col" | Extra Details<br/>
! scope="col" | Starting position
! scope="col" | Starting position
|-
! scope="row" | Auto 1
! scope="col" | Go Under Low Bar
! scope="col" | Extra Details<br/>
! scope="col" | Anywhere - in line with a defense
|-
|-
! scope="row" | <span style="color: rgb(0, 0, 0); font-family: Arial; line-height: normal; white-space: pre-wrap;"></span>
! scope="row" | Auto 2
! scope="col" | Description
! scope="col" | Extra Details<br/>
! scope="col" | in line with low bar
|-
! scope="row" | Auto 3
! scope="col" | Low Bar and reset for another one (ready to go under again in teleop)
! scope="col" | Extra Details<br/>
! scope="col" | in line with low bar
|-
! scope="row" | Auto 4
! scope="col" | Rough Terrain, rock wall, ramparts, moat
! scope="col" | Extra Details<br/>
! scope="col" | in line with the respective defense
|-
! scope="row" | Auto 5
! scope="col" | Auto With Delay/ stack behind bots
! scope="col" | Delay of any of the other modes, with added knowledge of being next to another robot that has taken the most preferable (straight on) approach to the defense<br/>
! scope="col" | slightly off to one side of a defense
|-
! scope="row" | Auto 6
! scope="col" | Low Score + Low Bar
! scope="col" | Extra Details<br/>
! scope="col" | in line with low bar
|-
! scope="row" | Auto 7
! scope="col" | Portcullis and Score
! scope="col" | Extra Details<br/>
! scope="col" | in line with porticullis
|}
|}

Revision as of 14:07, 23 January 2016

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Autonomous Requirements

Autonomous Requirements


Strategy Task List

Strategy Task List

Robot Priorities

Task Priority
Drive Train Able to Manuver Outerworks 10
Able to Complete 4 sets of Outerworks 10
Able to Low Bar (as part of 4 outerwork) 9
Able to Scale 8
Able to move ball from SP to Courtyard (bulldoze through low bar meets this) 7
Ability to Complete ALL 5 Outerworks 7
Able to play Defense 7
Able to score Low Goal 6
Able to High Goal 4


Match Predictions


Num High Auto (10pt)  Num Low Auto (5pt) Num High (5pt) Num Low (2pt) Num OW Aut (10pt) Reach OW Aut (2pt) Num OW Tel (5pt) Scaling (15pt) Challenge (5) Breach Capt Total Pts RP W/ Win RP W/ Loss
Max Quals 3 0 16 2 3 0 7 3 0 1 1 224 4 2
Finals FLR 1 1 10 4 2 0 8 2 1 1 1 168 4 2
Great Qual FLR 1 0 8 2 1 1 7 1 2 1 1 126 4 2
Average FLR 0 0 6 2 1 1 7 0 3 1 1 96 4 2
Breach Pot Pot 0 0 0 5 1 0 7 1 2 1 0 80 3 1
Shooter Pot Pot 0 0 6 2 1 0 3 1 2 0 1 84 3 1
Breach Pot DB 0 0 0 4 1 0 7 1 1 1 0 73 3 1
Shooter Pot DB 0 0 6 1 1 0 3 1 1 0 0 77 2 0
Pot Pot Pot 0 0 0 4 0 1 4 0 3 0 0 45 2 0

Robot Action Time Requirements

Time Requirements Spreadsheet

Autonomous mode requests

Auto Name Description Extra Details
Starting position
Auto 1 Go Under Low Bar Extra Details
Anywhere - in line with a defense
Auto 2 Description Extra Details
in line with low bar
Auto 3 Low Bar and reset for another one (ready to go under again in teleop) Extra Details
in line with low bar
Auto 4 Rough Terrain, rock wall, ramparts, moat Extra Details
in line with the respective defense
Auto 5 Auto With Delay/ stack behind bots Delay of any of the other modes, with added knowledge of being next to another robot that has taken the most preferable (straight on) approach to the defense
slightly off to one side of a defense
Auto 6 Low Score + Low Bar Extra Details
in line with low bar
Auto 7 Portcullis and Score Extra Details
in line with porticullis