2016:Strategy: Difference between revisions

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=== Broken Switches ===
=== Broken Switches ===


{|
{| class="wikitable"
|Broken Switch1
|Breacher Pivot Potentiometer broken
|-
|-
|Broken Switch2
| Broken Switch1
|Breacher Intake Beam Break Broken
| Breacher Pivot
| Potentiometer broken
|-
|-
|Broken Switch3
| Broken Switch2
|Arm rotate "??????????? <br /> Encoder"
| Breacher Intake
| Beam Break Broken
|-
|-
|Broken Switch4 Arm telescope
| Broken Switch3
|"Encoder <br /> ???????????"
| Arm rotate
| "???????????<br/>Encoder"
|-
| Broken Switch4  
| Arm telescope
| "Encoder<br/>&nbsp;???????????"
|}
|}
=== Driver Station feedback ===
#Camera Feed toggle
#Breacher has ball
#Breacher pivot position
#scaler rotation
##able to extend [<15"]
##in optimal position
#arm locked/unlocked

Revision as of 13:04, 30 January 2016

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Autonomous Requirements

Autonomous Requirements


Strategy Task List

Strategy Task List

Robot Priorities

Task Priority
Drive Train Able to Manuver Outerworks 10
Able to Complete 4 sets of Outerworks 10
Able to Low Bar (as part of 4 outerwork) 9
Able to Scale 8
Able to move ball from SP to Courtyard (bulldoze through low bar meets this) 7
Ability to Complete ALL 5 Outerworks 7
Able to play Defense 7
Able to score Low Goal 6
Able to High Goal 4


Match Predictions


Num High Auto (10pt)  Num Low Auto (5pt) Num High (5pt) Num Low (2pt) Num OW Aut (10pt) Reach OW Aut (2pt) Num OW Tel (5pt) Scaling (15pt) Challenge (5) Breach Capt Total Pts RP W/ Win RP W/ Loss
Max Quals 3 0 16 2 3 0 7 3 0 1 1 224 4 2
Finals FLR 1 1 10 4 2 0 8 2 1 1 1 168 4 2
Great Qual FLR 1 0 8 2 1 1 7 1 2 1 1 126 4 2
Average FLR 0 0 6 2 1 1 7 0 3 1 1 96 4 2
Breach Pot Pot 0 0 0 5 1 0 7 1 2 1 0 80 3 1
Shooter Pot Pot 0 0 6 2 1 0 3 1 2 0 1 84 3 1
Breach Pot DB 0 0 0 4 1 0 7 1 1 1 0 73 3 1
Shooter Pot DB 0 0 6 1 1 0 3 1 1 0 0 77 2 0
Pot Pot Pot 0 0 0 4 0 1 4 0 3 0 0 45 2 0

Robot Action Time Requirements

Time Requirements Spreadsheet

Autonomous mode requests

Auto Name Description Extra Details
Starting position
Auto 1 Go Under Low Bar
Anywhere - in line with a defense
Auto 2 Description in line with low bar
Auto 3 Low Bar and reset for another one (ready to go under again in teleop) in line with low bar
Auto 4 Rough Terrain, rock wall, ramparts, moat in line with the respective defense
Auto 5 Auto With Delay/ stack behind bots Delay of any of the other modes, with added knowledge of being next to another robot that has taken the most preferable (straight on) approach to the defense
slightly off to one side of a defense
Auto 6 Low Score + Low Bar in line with low bar
Auto 7 Portcullis and Score in line with porticullis

Controls

Controller 1

Action/Button Description Details
Left Joystick Y Moves the robot forward / back "Up drive the robot forward (Breacher Side)
Down drives the robot backward (Scaler Side)"
Right Joystick X Turns the robot Left / Right ""Right will turn the robot clockwise and vice
versa. With no input from the left Joytick,
does point turn. With input from left, does
curve turn""
Left Trigger Turbo mode for left wheels "Increases the range of power to the left
motors by a set amount. Amount tbd"
Right Trigger Turbo mode for Right wheels "Increases the range of power to the Righ
motors by a set amount. Amount tbd"
Left Bumper Slow mode for left wheels "Decreases the range of power to the left
motors by a set amount. Amount tbd"
Right Bumper Slow mode for Right wheels "Decreases the range of power to the Right
motors by a set amount. Amount tbd"

Controller 2

Action/Button Description Details
Left Joystick Up Breacher down Breacher Rotates forward / toward the ground
Left Joystick Down Breacher up Breacher Rotates backward / toward the sky
Right Joystick Up Scaler extend Scaler telescopes upward
Right Joystick Down Scaler retract Scaler telescopes downward
Right Bumper intake "Spins the intake wheels as to intake a ball
into the robot"
Right Trigger Shoot "Spins the intake wheels as to outtake a ball
out of the robot"
X button Rotate Scaler up Scaler rotates upward
B button Rotate Scaler downward Scaler rotates downward
"Left Trigger + Dpad
down"
Arm Lock Rotates servo to lock Scaler arm in place
"Left Bumper + Dpad
Up"
Arm Unlock "Rotate servo to unlock Scaler arm and allow
telescoping action"

Broken Switches

Broken Switch1 Breacher Pivot Potentiometer broken
Broken Switch2 Breacher Intake Beam Break Broken
Broken Switch3 Arm rotate "???????????
Encoder"
Broken Switch4 Arm telescope "Encoder
 ???????????"

Driver Station feedback

  1. Camera Feed toggle
  2. Breacher has ball
  3. Breacher pivot position
  4. scaler rotation
    1. able to extend [<15"]
    2. in optimal position
  5. arm locked/unlocked