2010:Controls Details: Difference between revisions

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! scope="col" | Type  
! scope="col" | Type  
! scope="col" | IO Board Connection  
! scope="col" | IO Board Connection  
! scope="col" | Function
! scope="col" | Function  
! scope="col" | '''Inserted  In Sheet Metal'''
|-
|-
| Eye Broken  
| Eye Broken  
| Small Toggle Switch  
| Small Toggle Switch  
| Digital Channel 3  
| Digital Channel 3  
| Photo Eye Broken Toggle
| Photo Eye Broken Toggle  
|
|-
|-
| Kicker Sensor Broken
| Kicker Sensor Broken  
| Small Toggle Switch
| Small Toggle Switch  
|
| Sensor on the kicker broken
|  
|  
| Sensor on the kicker broken
|-
|-
| Beater Bar Control  
| Beater Bar Control  
Line 59: Line 62:
Digital Channel 8 - Reverse
Digital Channel 8 - Reverse


| Beater Bar control (forward, stop, reverse)
| Beater Bar control (forward, stop, reverse)  
|
|-
|-
| Autonomous Select  
| Autonomous Select  
Line 68: Line 72:
Digital Channel 2 - Counterclockwise indication
Digital Channel 2 - Counterclockwise indication


| Select Autonomous Mode
| Select Autonomous Mode  
| Yes
|-
|-
| Kicker Strength  
| Kicker Strength  
Line 75: Line 80:
Analog Channel 1
Analog Channel 1


| Raise/Lower Kicker Strength
| Raise/Lower Kicker Strength  
| Yes
|-
|-
| Arm Left
| Arm Left  
| Black Arcade Button 1
| Black Arcade Button 1  
|  
|  
<br>


 
| Arm Location/Control  
| Arm Location/Control
|
|-
|-
| Arm Right
| Arm Right  
| Black Arcade Button 2
| Black Arcade Button 2  
|
| Arm Location/Control
|  
|  
| Arm Location/Control
|-
|-
| Auto Delay  
| Auto Delay  
Line 94: Line 102:
Analog Channel 4
Analog Channel 4


| Auto mode delay
| Auto mode delay  
|
|-
|-
| Kick  
| Kick  
| Large Round Button  
| Large Round Button  
|  
|  
Digital Channel 10 - Button
Digital Channel 10 - Button  


Digital Channel 15 - Light
Digital Channel 15 - Light


|  
|  
Kicker (will light up when ready!). If the kicker sensor is broken the light will indicate that the kicker is at the limit.
Kicker (will light up when ready!). If the kicker sensor is broken the light will indicate that the kicker is at the limit.  
 


<br>


| Yes
|-
|-
| Arm Up  
| Arm Up  
| Square Button 1  
| Square Button 1  
| Digital Channel 11  
| Digital Channel 11  
| Arm Up (Light for TBD)
| Arm Up (Light for TBD)  
| Yes
|-
|-
| Arm Down  
| Arm Down  
| Square Button 2  
| Square Button 2  
| Digital Channel 12  
| Digital Channel 12  
| Arm Down (Light for TBD)
| Arm Down (Light for TBD)  
| Yes
|-
|-
| Shooter Strength Display  
| Shooter Strength Display  
| Bar Graph  
| Bar Graph  
| N/A (will display directly off analog voltage)  
| N/A (will display directly off analog voltage)  
| Show strength of kicker
| Show strength of kicker  
| Yes
|-
|-
| Ball Ready  
| Ball Ready  
| Large Green LED  
| Large Green LED  
| Digital Channel 13  
| Digital Channel 13  
| Ball "ready" indicator
| Ball "ready" indicator  
|
|-
|-
| Arm Lock  
| Arm Lock  
| Large Toggle Switch  
| Large Toggle Switch  
| Digital Channel 14  
| Digital Channel 14  
| Locks the arm to prevent it from moving into a lower position.
| Locks the arm to prevent it from moving into a lower position.  
|
|}
|}



Revision as of 13:31, 30 January 2010

Left Joystick Controls

Identifier Type Function






 Right Joystick Controls

Identifier Type Function






Secondary Controls

Identifier Type IO Board Connection Function Inserted  In Sheet Metal
Eye Broken Small Toggle Switch Digital Channel 3 Photo Eye Broken Toggle
Kicker Sensor Broken Small Toggle Switch Sensor on the kicker broken
Beater Bar Control Large 3-Position Toggle

Digital Channel 7 - Forward

Digital Channel 8 - Reverse

Beater Bar control (forward, stop, reverse)
Autonomous Select QTouch Wheel

Digital Channel 1 - Clockwise indication

Digital Channel 2 - Counterclockwise indication

Select Autonomous Mode Yes
Kicker Strength QTouch Slider

Analog Channel 1

Raise/Lower Kicker Strength Yes
Arm Left Black Arcade Button 1


Arm Location/Control
Arm Right Black Arcade Button 2 Arm Location/Control
Auto Delay Potentiometer

Analog Channel 4

Auto mode delay
Kick Large Round Button

Digital Channel 10 - Button

Digital Channel 15 - Light

Kicker (will light up when ready!). If the kicker sensor is broken the light will indicate that the kicker is at the limit.


Yes
Arm Up Square Button 1 Digital Channel 11 Arm Up (Light for TBD) Yes
Arm Down Square Button 2 Digital Channel 12 Arm Down (Light for TBD) Yes
Shooter Strength Display Bar Graph N/A (will display directly off analog voltage) Show strength of kicker Yes
Ball Ready Large Green LED Digital Channel 13 Ball "ready" indicator
Arm Lock Large Toggle Switch Digital Channel 14 Locks the arm to prevent it from moving into a lower position.