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*[[Robot Design Details|Robot Design Details]]  
*[[Robot Design Details|Robot Design Details]]  
*[[IO Map|Electrical Pin Map]]  
*[[IO Map|Electrical Pin Map]]
*[[Controls Details]]
*[[Integration Status|Integration Status (DRAFT PAGE - DO NOT USE YET)]]<br>
*[[Integration Status|Integration Status (DRAFT PAGE - DO NOT USE YET)]]<br>


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== General Controls/Driving thoughts - 1/10 meeting between Strategy, Drive team, Programming, and Electrical Controls team -- 1/10/09 Angry<br>  ==
*Potential drivers:&nbsp;Shauna (either, Rhand), Theo (drivetrain, rhand), Brenton (either, Rhand), Crystal (upper, Rhand)<br>
*Mechanisms:<br>
**2 belts - both up, both down, or in opposite directions (depends on how we eject balls)<br>
**At top of&nbsp; belts - motor driven chicken plucker for loading or shooting<br>
**Bottom - chicken plucker is part of belt<br>
**Trapdoor to switch between loading or shooting or empty<br>
<br>
*No joysticks - so you can all move around in the driver station if needed<br>
*Drivetrain - XBOX360 (Theo) Logitech/PS2 (Shauna but she's cool w/Xbox360).&nbsp; <br>
**Drivetrain operations - Normal, slow, or turbo - based on the flippers on Xbox360 with left/right are independent turbo control, Toggle button for traction control on/off, <br>
<br>
*Speed control for both belts and for the shooter pinwheel<br>
*Ball control/upper mechanisms - Not use a gamepad - but custom handheld control<br>
*On the custom handheld - Dial for shooter speed, Switch between Preload for Scoring, Collect, Dump out the bottom, NO&nbsp;BELT&nbsp;MOVEMENT - 4 position switch or Dial with movable stops.&nbsp; Push button for shooter wheel Go (only valid in Preload for Scoring mode), 4 Position Dial - Trapdoor - Auto, Pull in, Let out, or Stop. <br>
*What if instead of ejection out the bottom for an empty cell - shoot it out the top into the refueling station<br>
<br>
*On the main box - dial for the belt speed, BIG FAT RED LED to indicate lack of traction/wheel slippage, BIG&nbsp;GREEN&nbsp;LED to indicate traction control is on, switch on the box that overrides traction control on XBox controls and sets default, Broken Switch for Ball Queue Detect (do nothing in Preload, and scoring then means run both conveyor and shooter at the same time).&nbsp; Also put two spare analog dials, and as many switches as we can have for "spares", extra LEDS for as many outputs we have.<br>
<br>
*Autonomous mode - selection box on the main driver station- could use the feedback method for indicating which mode we're in as the LAPTOP&nbsp;AND&nbsp;DASHBOARD,
*Need 3 position Starting Position Switch, Need 1 Mode # Selection Switch (ones and tens digits)
<br>
*Teleop/Auto switch needs to be accessible
*Enable/Disable switch should be a big fat emergency switch on the main box (not just the switch on the driver station)
<br>


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Revision as of 14:33, 10 January 2009

General Pages:

Subteam Engineering Notebooks:

Mechanical 1

Mechanical 2

Electrical Main

Electrical Controls

Programming

Drivetrain

Field/Crate

Awards

At a Minimum EACH Engineering Notebook Entry should include the following:

1. Names of team members helping

2. DATE & Start & Stop Time

3. Task List Accomplished

4. Next Tasks to Do

5. Any Images (Inventor, Scanned Sketches, Photos, Etc) Pertinent to the day's work!


In addition, you can do any details or lessons learned from your tasks done that day. Feel free to attach any photos, details, spreadsheets, CAD screenshots or drawings.