2009:Autonomous Strategies

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Revision as of 11:55, 10 January 2009 by Angry (talk | contribs) (Added strategy team comments based on 1/10 meeting)
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  • Score on opponent
    • Choose what opponent to score on
    • Which station currently at
      • needs to drive an arc (still to come are drawings and math)
      • general idea would be to score on the trailer
  • Getting the empty cell and refueling (only valid for R1 and R3 positions)
    • needs a “crazy Turn” to plow B2 out of the way
    • R1 to local is too tight of a turn (same for R3 to remote)
    • needs to determine position (has to be from R1 or R3)
      • R1 => B2 => B1
      • R3 => B2 => B3
  • Offensive Defense - Stopping opponents from getting where they want to go
    • drive forward to block B3
    • drive directly across the field and block B2 & B1 (these for R1&R3)
    • choose left or right
    • head on collision with corner opponents
  • "Oh Crap Override"
    • detect if we stopped moving
    • become a creator of chaos (vague but… it’ll be awesome)
    • can be put in other modes just in case
  • Pure Defense
    • really random stuff
    • robot seizures (tipsy robot walk)
      • random speed for 2-3 ft distance
      • random choice for left and right fork
      • no more than 2 left or right turns in a row (to avoid getting stuck on walls)

Needed sensors:

  • Gyro
  • Encoders
  • Camera
  • Accelerometer – practice this stuff first (EDD chassie?)


added strategy team comments from 1/10 meeting:

Possible problems  - Getting confused about opponent vs. our own team for scoring on trailer

Must move out fast to avoid dumping from player behind you

Possible pure defense - drive to our own refueling station (near) and hold the blue bot in place for our team to score on