2010:Autonomous

From 1511Wookiee
Revision as of 12:16, 30 January 2010 by Programming (talk | contribs)
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Controls/Sensors needed

  • Control knob to set start delay
  • Robot digital i/o for beater brush
  • Robot digital i/o for band sensor
  • ??? to drive camera tilt servo
  • ??? to read magnetic pot for kicker position
  • Robot digital i/o for two limit swtiches on the kicker


All Zones

  • Option that does nothing


Near Zone - Kick ball in goal

  • Placement on field:
    • Ball's 9x9 grid position: Near the edge of the field and near the goal (corner of grid)
    • Robot goes against bump and angled so there is a straight line from the middle of the robot to the ball to the goal (approx TBD feet from the side of the field)
  • Option 1 - dead reckoning
    • Delay based on control's setting
    • Turn on beater brush
    • Set kicking force to amount needed for the near zone
    • Drive straight for TBD distance until Ball sensor detects the ball
    • Drive straight for TBD distance (to get closer to goal)
    • Kick ball (Score!!!)
    • Backup TBD distance (to get out of the way of other robots so they can kick balls into goal)
    • Tilt camera
  • Option 2 - camera guided
    • Delay based on control's setting
    • Turn on beater brush
    • Set kicking force to amount needed for the near zone
    • Drive straight for TBD distance until Ball sensor detects the ball
    • Drive towards goal, up to TBD distance, guided by the camera (e.g. turn at an angle)
    • Kick ball (Score!!!)
    • Backup TBD distance (to get out of the way of other robots so they can kick balls into goal)
    • Tilt camera down
  • Option 3 - if camera can see balls(this is low priority)
    • Do option 1 or 2
    • Search for more balls (ones kicked into near zone from other zones)
      • Tip camera down
      • Drive back-n-forth/side-to-side to see ball
      • Drive to ball, until Ball sensor detects the ball
      • Drive towards goal, guided by the camera
      • Kick ball
      • Repeat by looking for next ball


Middle Zone

  • Placement on field:
    • Ball 1's 9x9 grid position: Next to center line, Near the bump with the robot (corner of grid)
    • Ball 2's 9x9 grid position: center
    • Robot goes against bump and angled so there is a straight line from the middle of the robot to Ball 1 to the goal (approx TBD feet from the side of the field)
  • Option 1 - dead reckoning
    • Delay based on control's setting
    • Turn on beater brush
    • Set kicking force to amount needed for the middle zone
    • Drive straight for TBD distance until Ball sensor detects the ball
    • Kick ball (Score!!!)
    • Turn TBD degrees towards Ball 2
    • Drive straight for TBD distance until Ball sensor detects the ball
    • Turn -TBD degrees to align with goal
    • Kick ball (Score!!!)
    • Backup TBD distance (to get out of the way of other robots)
    • Title camera down
  • Option 2 - camera guided
    • Delay based on control's setting
    • Turn on beater brush
    • Set kicking force to amount needed for the middle zone
    • Drive straight for TBD distance until Ball sensor detects the ball
    • Use camera to make sure we are aligned with the goal
    • Kick ball (Score!!!)
    • Turn TBD degrees towards Ball 2
    • Drive straight for TBD distance until Ball sensor detects the ball
    • Turn using camera to find the target
    • Kick ball (Score!!!)
    • Backup TBD distance (to get out of the way of other robots)
    • Tilt camera down
  • Alternate endings (low priority)
    • Be in position to block tunnel (would need a sensor to make sure we don't go over the center line)
    • Look for additional balls (would need to be able to detect balls with the camera)


Far Zone

  • Placement on field:
    • Ball 1's 9x9 grid position: near the edge of the field, near robot
    • Ball 2's 9x9 grid position: near the edge of the field, middle
    • Ball 3's 9x9 grid position: near the edge of the field, near bump
    • Robot goes against bump, not angled, so there is a straight line from the middle of the robot to all three balls(next to ramp in front of goal)


  • Option 1 - dead reckoning
    • Delay based on control's setting
    • Turn on beater brush
    • Set kicking force to amount needed for the far zone
    • Drive straight for TBD distance until Ball sensor detects ball 1
    • Kick ball
    • Drive straight for TBD distance until Ball sensor detects ball 2
    • Kick ball
    • Drive straight for TBD distance until Ball sensor detects ball 3
    • Kick ball
    • Title camera down
  • Option 2 - camera guided (if we can kick the entire length of the field)
    • Delay based on control's setting
    • Turn on beater brush
    • Set kicking force to amount needed for the far zone
    • Drive straight for TBD distance until Ball sensor detects the ball 1
    • Turn/rotate using camera to find target
    • Kick ball
    • 'Reverse' Turn/rotate the same amount it took to find the target (to be aligned with Ball 2)
    • Drive straight for TBD distance until Ball sensor detects the ball 2
    • Turn/rotate using camera to find target
    • Kick ball
    • 'Reverse' Turn/rotate the same amount it took to find the target (to be aligned with Ball 3)
    • Drive straight for TBD distance until Ball sensor detects the ball 3
    • Turn/rotate using camera to find target
    • Kick ball
    • Tilt camera down
  • Alternate endings (low priority)
    • Block the opposing goal (this can be done by doing nothing)
    • Drive to the bump get ready to go over (this can be done by driving straight for TBD distance)