2014:Autonomous

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Overview

  • NOTE: Estimated/ Preliminary Times Used
  • Outline of 2 High Autonomous Programs: 1 Ball Detect (High Goal) and 2 Ball High Goal
  • Outline of 4 Low Priority Autonomous Programs: Simple Mobility, Complex mobility Right, Complex mobility Left, Dead

Needed Mechanisms and Capabilities (Assumed Values)

  • Assumed  Capabilities
    • Ability to Shoot from White Zone
    • Ability to Sense Hot Goal via image processing and camera
    • Ability to traverse the field
  • Assumed Values
    • Fire Preloaded Ball (1 sec)
    • Drive forward Completely into Colored Zone for mobility bonus and reset Kicker (1 Sec)
    • Detect Hot Goal and Interpret Results (2 Sec)
    • Drive From Colored Zone to halfway under Truss (2 Sec)
    • Intake Ball after Preloaded ball is shot (3 Sec)
      • Includes all of the following: Reset kicker position, lower intake/cradle arms, suck ball into robot, settle time for the ball (if applicable or necessary), raise ball/cradle into firing position

Aerial assist auto.jpg


1 Ball Detect Auto (High Goal)

  • The auto mode would be one program with two outputs based on whether or not the program determines the goal is "Hot"
  • Starting Position: Perpendicular to the goal and as close to the colored zone as possible loaded with 1 ball(see diagram)
  • Timeline 0-2 Sec: Detect if Goal is Hot by processing the image from the camera and move craddle to kicking position
    • At this point the Program changes based on if the Goal is classified as "Hot" or "Not Hot"
  • Timeline 2-3 move forward 2 feet
  • Timeline 3-5 shoot ball if goal is hot
  • Timeline 5.5-10 shoot ball if ball has not been shot yet

2 Ball Auto (High Goal, 1 hot 1 not)

  • Starting Position: Perpendicular to the goal and as close to the colored zone as possible loaded with 1 ball and with 1 ball behind robot (see diagram)
  • Timeline 0-2 sec move forward 2 feet
  • Timeline 2-3 shoot ball (no matter the state of the goal)
  • Timeline 3-5 Move backwards until robot is infront of second ball
  • Timeline 5-6 Aquire second ball
  • Timeline 6-8 Move forward 2 feet
  • Timeline 8-10 shoot ball (no matter the state of goal) 

Dead Mode

  • Starting position: Goalie Zone
  • Timeline 0-10 Sec: Do Nothing
    • (Can be modified if a blocker is made)
    • (Blocker would be up if applicable)
  • Purpose: 2 Ball Auto for alliance partner, get closer to alliance station for first assist/cycle