2014:Autonomous

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Overview

  • NOTE: Estimated/ Preliminary Times Used
  • Outline of 2 High Autonomous Programs: 1 Ball Detect (High Goal) and 2 Ball High Goal
  • Outline of 4 Low Priority Autonomous Programs: Simple Mobility, Complex mobility Right, Complex mobility Left, Dead

Needed Mechanisms and Capabilities (Assumed Values)

  • Assumed  Capabilities
    • Ability to Shoot from White Zone
    • Ability to Sense Hot Goal via image processing and camera
    • Ability to traverse the field
  • Assumed Values
    • Fire Preloaded Ball (1 sec)
    • Drive forward Completely into Colored Zone for mobility bonus and reset Kicker (1 Sec)
    • Detect Hot Goal and Interpret Results (2 Sec)
    • Drive From Colored Zone to halfway under Truss (2 Sec)
    • Intake Ball after Preloaded ball is shot (3 Sec)
      • Includes all of the following: Reset kicker position, lower intake/cradle arms, suck ball into robot, settle time for the ball (if applicable or necessary), raise ball/cradle into firing position

Aerial assist auto.jpg


1 Ball Detect Auto (High Goal)

  • The auto mode would be one program with two outputs based on whether or not the program determines the goal is "Hot"
  • Starting Position: Perpendicular to the goal and as close to the colored zone as possible loaded with 1 ball(see diagram)
  • Timeline 0-2 Sec: Detect if Goal is Hot by processing the image from the camera and move craddle to kicking position
    • At this point the Program changes based on if the Goal is classified as "Hot" or "Not Hot"
  • Timeline 2-3 move forward 2 feet
  • Timeline 3-5 shoot ball if goal is hot
  • Timeline 5.5-10 shoot ball if ball has not been shot yet

2 Ball Auto (High Goal)

  • Starting Position: Perpendicular to the goal and as close to the colored zone as possible (see diagram)
  • Timeline 0-1 Sec: Fire ball into High Goal
  • Timeline 1-4 Sec: Lower Cradle/Intake, Reset Kicker Position, Suck ball into robot, articulate into shooting position
    • Optimally this process will be done without moving the Drive Train but tweaking will have to be done
    • 3 Sec is the very fast estimate, if it takes 4-5 sec for intake to shoot then I will recalculate from there
    • taking more than 5 sec get to shooting position would likely be too slow for mobility
  • Timeline 4-5 Sec: Shoot ball
    • Shooting the ball will be done as soon as possible (i.e. see above bullets)
  • Timeline 5-6 Sec: Drive Forward Into Colored Zone completely, reset  Kicker Position
  • Timeline 6-8 Sec: Drive Backward into White Zone halfway past the Truss (see diagram)
  • Timeline 8-10 Sec: Wait for Auto to end under the Truss

2ball.jpg

Dead Mode (Low Priority)

  • Starting position: Goalie Zone
  • Timeline 0-10 Sec: Do Nothing
    • (Can be modified if a blocker is made)
    • (Blocker would be up if applicable)
  • Purpose: 2 Ball Auto for alliance partner, get closer to alliance station for first assist/cycle