2010:Autonomous

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All Zones

  • Option 0: does nothing


Near Zone - Kick ball in goal

  • Placement on field:
    • Ball's 9x9 grid position: Near the edge of the field and near the goal (corner of grid)
    • Robot goes against bump and angled so there is a straight line from the middle of the robot to the ball to the goal (approx TBD feet from the side of the field)


  • Option 1 - Near Zone: score 1 ball with dead reckoning
    • Delay based on control's setting
    • Turn on beater brush
    • Set kicking force to amount needed for the near zone
    • Drive straight for TBD1 distance or until Ball sensor detects the ball
    • Drive straight for TBD2 distance (if we need to get closer to goal)
    • Kick ball (Score!!!)
    • Backup TBD3 distance (to get out of the way of other robots so they can kick balls into goal)
    • Tilt camera down for tele-op


  • Option 2 - camera guided
    • Delay based on control's setting
    • Turn on beater brush
    • Set kicking force to amount needed for the near zone
    • Drive straight for TBD1 distance or until Ball sensor detects the ball
    • Drive straight for TBD2 distance (if we need to get closer to goal)
    • Turn using camera to find target
    • Kick ball (Score!!!)
    • Backup TBD3 distance (to get out of the way of other robots so they can kick balls into goal)
    • Tilt camera down for tele-op


  • Option 3 - placeholder if camera can see balls
    • Same as option 2 for now


Middle Zone

  • Placement on field:
    • Ball 1's 9x9 grid position: Next to center line, Near the bump with the robot (corner of grid)
    • Ball 2's 9x9 grid position: center
    • Robot goes against bump and angled so there is a straight line from the middle of the robot to Ball 1 to the goal (approx TBD feet from the side of the field)


  • Option 4 - dead reckoning
    • Delay based on control's setting
    • Turn on beater brush
    • Set kicking force to amount needed for the middle zone
    • Drive straight for TBD4 distance or until Ball sensor detects the ball
    • Kick ball (Score!!!)
    • Turn TBDa1 degrees towards Ball 2
    • Drive straight for TBD5 distance or until Ball sensor detects the ball
    • Turn -TBDa1 degrees to align with goal
    • Kick ball (Score!!!)
    • Backup TBD6 distance (to get out of the way of other robots)
    • Title camera down for tele-op


  • Option 5 - camera guided
    • Delay based on control's setting
    • Turn on beater brush
    • Set kicking force to amount needed for the middle zone
    • Drive straight for TBD4 distance or until Ball sensor detects the ball
    • Turn using camera to find the target
    • Kick ball (Score!!!)
    • Turn TBDa1 degrees towards Ball 2
    • Drive straight for TBD5 distance or until Ball sensor detects the ball
    • Turn -TBDa1 degrees to align with goal
    • Turn using camera to find the target
    • Kick ball (Score!!!)
    • Backup TBD6 distance (to get out of the way of other robots)
    • Tilt camera down for tele-op


Far Zone

  • Placement on field:
    • Ball 1's 9x9 grid position: near the edge of the field, near robot
    • Ball 2's 9x9 grid position: near the edge of the field, middle
    • Ball 3's 9x9 grid position: near the edge of the field, near bump
    • Robot goes against ramp in front of goal, not angled, so there is a straight line from the middle of the robot to all three balls


  • Option 6 - dead reckoning
    • Delay based on control's setting
    • Turn on beater brush
    • Set kicking force to amount needed for the far zone
    • Drive straight for TBD7 distance or until Ball sensor detects ball 1
    • Kick ball
    • Drive straight for TBD8 distance or until Ball sensor detects ball 2
    • Kick ball
    • Drive straight for TBD9 distance or until Ball sensor detects ball 3
    • Kick ball
    • Title camera down for tele-op



The following are not being implemented (want to keep the info for now)


  • Option 3 - Near Zone: if camera can see balls (if we can see balls on the field with the camera)
    • Do option 2 if camera can find the target; otherwise do option 1
    • Search for more balls (ones kicked into near zone from other zones)
      • Tip camera down
      • Drive back-n-forth/side-to-side to see ball
      • Drive to ball, until Ball sensor detects the ball
      • Drive towards goal, guided by the camera
      • Kick ball
      • Repeat by looking for next ball


  • Option 7 - Far Zone: camera guided (if we can see target from far zone AND can kick the entire length of the field)
    • Delay based on control's setting
    • Turn on beater brush
    • Set kicking force to amount needed for the far zone
    • Drive straight for TBD distance until Ball sensor detects the ball 1
    • Turn/rotate using camera to find target
    • Kick ball
    • 'Reverse' Turn/rotate the same amount it took to find the target (to be aligned with Ball 2)
    • Drive straight for TBD distance until Ball sensor detects the ball 2
    • Turn/rotate using camera to find target
    • Kick ball
    • 'Reverse' Turn/rotate the same amount it took to find the target (to be aligned with Ball 3)
    • Drive straight for TBD distance until Ball sensor detects the ball 3
    • Turn/rotate using camera to find target
    • Kick ball
    • Tilt camera down for tele-op


  • Alternate endings (low priority)
    • Middle zone: Be in position to block tunnel (would need a sensor to make sure we don't go over the center line)
    • Middle zone: Look for additional balls (would need to be able to detect balls with the camera)
    • Far zone: Block the opposing goal (this can be done by placing robot in front of goal and doing nothing)
    • Far zone: Drive to the bump get ready to go over (no longer see the need, but if, this can be done by driving straight for TBD distance)