2024:Electrical Main: Difference between revisions

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*Investigated Solenoid/Spike Relay module, cleaned up solenoid-side terminations
*Investigated Solenoid/Spike Relay module, cleaned up solenoid-side terminations
*Started initial layout of major control system components (\\penmediafs01\robotics$\2024\02 Build Season\01 Final Robot Assembly\A002  Drive Base Assembly Electrical.iam)
*Started initial layout of major control system components (\\penmediafs01\robotics$\2024\02 Build Season\01 Final Robot Assembly\A002  Drive Base Assembly Electrical.iam)
*[[File:BellyPanLayout Screenshot 20242701.png|300px|thumb|Initial Electrical Layout]]


= Archives =
= Archives =

Revision as of 17:17, 27 January 2024

Known Devices

List of devices that have been established by the various mechanism groups

Sensors

Device
Mechanism
Detail
Wiring notes

Diffuse retro-reflective sensor
Allen Bradley 42EF-D2MPAK-F4

Gamepiece - Intake

Senses gamepiece
Positioned such that sensor is tripped when game piece has entered intake and sensor just clears when game piece is positioned for storage until time to shoot or eject.

Wire for Dark operating
Signal connects to roborio DIO

12V powered

Voltage divider added to cable pigtail

See circuit diagram below

Rev through-bore encoder
https://www.revrobotics.com/rev-11-1271/

Gamepiece - arm

Used in absolute position mode to indicate arm pivot angle.

5V powered
Signal to roborio DIO

Leaf lever limit switch

Hang - brake

Triggers when pawl on brake is fully lifted and clear of ratchet wheel
2 total; one on each brake assembly (left and right)

roborio DIO
Wire for normally open

4x CANcoder

Drivebase

One per swerve module. Indicates pivot pointing of wheel






Motors and Actuators

Device
Mechanism
Detail
Wiring notes

8 x NEOs

Drive

Swerve modules, one each corner of robot, each using 1 NEO for pivot and 1 NEO for propulsion


NEO 550

Gamepiece - intake

Runs intake to pull in or eject a game piece


2 x NEOs

Gamepiece - shooter

Runs shooter wheels. One NEO for top set of wheels One NEO for bottom set of wheels



NEO

Gamepiece - arm

Pivots arm


NEO 550

Gamepiece - arm

Actuates bicycle brake for arm pivot


2 x NEO
Hang
One NEO per hanging arm (one left, one right)
Causes hang hook to go up or down

2 x electric solenoid
Hang
Actuates braking pawl against ratchet wheel.
One solenoid per arm brake (one left, one right)

Energizing lifts the pawl off the ratchet wheel. Integrated spring pushes pawl into ratchet wheel

Both solenoids controlled via one SPIKE relay (one on M+ and one on M- with common ground)

Circuit diagrams

Allen Bradley Diffuse Circuit

Allen Bradley Diffuse Circuit

Allen Bradley 42EF-D2MPAK-F4

Daily Status

' 1/20/2024

  • Disassembled old batteries
  • Assembled our 13 new batteries (yay!)
  • Wired the prototype Game Piece mechanism for testing
  • Wired the temporary test board for the new drive base for Programming to create/test swerve drive code

1/21/2024

  • Spike Relay Vex wired for solenoids on hang

1/27/2024

  • Updated IO Map per the Known Devices section - we should really update the PDH connections to be logical per the physical layout (see below)
  • Terminated 2x solenoids for hang ratchet/pawl mechanism
  • Investigated Solenoid/Spike Relay module, cleaned up solenoid-side terminations
  • Started initial layout of major control system components (\\penmediafs01\robotics$\2024\02 Build Season\01 Final Robot Assembly\A002  Drive Base Assembly Electrical.iam)
  • Initial Electrical Layout

Archives