2009:Autonomous Strategies: Difference between revisions

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(New page: *Score on opponent ** Choose what opponent to score on **Which station currently at ***needs to drive an arc (still to come are drawings and math) ***general idea would be to score on the ...)
 
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*Score on opponent
*'''Score on opponent '''
** Choose what opponent to score on
**Choose what opponent to score on  
**Which station currently at
**Which station currently at  
***needs to drive an arc (still to come are drawings and math)
***needs to drive an arc (still to come are drawings and math)  
***general idea would be to score on the trailer
***general idea would be to score on the trailer
 
*Getting the empty cell and refueling (only valid for R1 and R3 positions)
**needs a “crazy Turn” to plow B2 out of the way
**R1 to local is too tight of a turn (same for R3 to remote)
**needs to determine position (has to be from R1 or R3)
***R1 => B2 => B1
***R3 => B2 => B3


*Offensive Defense - Stopping opponents from getting where they want to go
*'''Getting the empty cell and refueling (only valid for R1 and R3 positions) '''
**drive forward to block B3
**needs a “crazy Turn” to plow B2 out of the way
**drive directly across the field and block B2 & B1 (these for R1&R3)
**R1 to local is too tight of a turn (same for R3 to remote)
**choose left or right
**needs to determine position (has to be from R1 or R3)
***R1 => B2 => B1
***R3 => B2 => B3
 
*'''Offensive Defense - Stopping opponents from getting where they want to go '''
**drive forward to block B3  
**drive directly across the field and block B2 & B1 (these for R1&R3)  
**choose left or right  
**head on collision with corner opponents
**head on collision with corner opponents


*"Oh Crap Override"
*'''"Oh Crap Override" '''
**detect if we stopped moving
**detect if we stopped moving  
**become a creator of chaos (vague but… it’ll be awesome)
**become a creator of chaos (vague but… it’ll be awesome)  
**can be put in other modes just in case
**can be put in other modes just in case


*Pure Defense
*'''Pure Defense '''
**really random stuff
**really random stuff  
**robot seizures (tipsy robot walk)
**robot seizures (tipsy robot walk)  
***random speed for 2-3 ft distance
***random speed for 2-3 ft distance  
***random choice for left and right fork
***random choice for left and right fork  
***no more than 2 left or right turns in a row (to avoid getting stuck on walls)
***no more than 2 left or right turns in a row (to avoid getting stuck on walls)


Needed sensors:
===  ===
*Gyro
 
*Encoders
=== Needed sensors: ===
*Camera
 
*Gyro  
*Encoders  
*Camera  
*Accelerometer – practice this stuff first (EDD chassie?)
*Accelerometer – practice this stuff first (EDD chassie?)

Revision as of 20:05, 7 January 2009

  • Score on opponent
    • Choose what opponent to score on
    • Which station currently at
      • needs to drive an arc (still to come are drawings and math)
      • general idea would be to score on the trailer
  • Getting the empty cell and refueling (only valid for R1 and R3 positions)
    • needs a “crazy Turn” to plow B2 out of the way
    • R1 to local is too tight of a turn (same for R3 to remote)
    • needs to determine position (has to be from R1 or R3)
      • R1 => B2 => B1
      • R3 => B2 => B3
  • Offensive Defense - Stopping opponents from getting where they want to go
    • drive forward to block B3
    • drive directly across the field and block B2 & B1 (these for R1&R3)
    • choose left or right
    • head on collision with corner opponents
  • "Oh Crap Override"
    • detect if we stopped moving
    • become a creator of chaos (vague but… it’ll be awesome)
    • can be put in other modes just in case
  • Pure Defense
    • really random stuff
    • robot seizures (tipsy robot walk)
      • random speed for 2-3 ft distance
      • random choice for left and right fork
      • no more than 2 left or right turns in a row (to avoid getting stuck on walls)

Needed sensors:

  • Gyro
  • Encoders
  • Camera
  • Accelerometer – practice this stuff first (EDD chassie?)