2024:Electrical Main: Difference between revisions

From 1511Wookiee
Jump to navigationJump to search
Line 69: Line 69:
|- style="height: 144px;"
|- style="height: 144px;"
| style="width: 25%; height: 144px;" |
| style="width: 25%; height: 144px;" |
<span style="font-size: 12pt;">8 x NEOs</span>
<span style="font-size: 10pt;" >
<span style="font-size: 12pt;"></span>
<span>8 x NEOs</span>
| style="width: 25%; height: 144px;" | <span style="font-size: 12pt;">Drive</span><br>
<span></span></span>
| style="width: 25%; height: 144px;" | <span style="font-size: 10pt;" >Drive</span><br>
| style="width: 25%; height: 144px;" |
| style="width: 25%; height: 144px;" |
<span style="font-size: 12pt;">Swerve modules, one each corner of robot, each using 1 NEO for pivot and 1 NEO for propulsion</span><br>
<span style="font-size: 10pt;" >Swerve modules, one each corner of robot, each using 1 NEO for pivot and 1 NEO for propulsion</span><br>
| style="width: 25%; height: 144px;" |
| style="width: 25%; height: 144px;" |
<br>
|- style="height: 57px;"
|- style="height: 57px;"
| style="width: 25%; height: 57px;" |
| style="width: 25%; height: 57px;" |
NEO 550
<span style="font-size: 10pt;" >NEO 550</span>
| style="width: 25%; height: 57px;" | <span style="font-size: 12pt;">Gamepiece - intake</span><br>
| style="width: 25%; height: 57px;" | <span style="font-size: 10pt;" >Gamepiece - intake</span><br>
| style="width: 25%; height: 57px;" |
| style="width: 25%; height: 57px;" |
Runs intake to pull in or eject a game piece
<span style="font-size: 10pt;" >Runs intake to pull in or eject a game piece</span>
| style="width: 25%; height: 57px;" |
| style="width: 25%; height: 57px;" |
<br>
|- style="height: 23px;"
|- style="height: 23px;"
| style="width: 25%; height: 23px;" |
| style="width: 25%; height: 23px;" |
<span style="font-size: 12pt;">2 x NEOs<br></span>
<span style="font-size: 10pt;" >2 x NEOs<br></span>
| style="width: 25%; height: 23px;" | <span style="font-size: 12pt;">Gamepiece - shooter</span><br>
| style="width: 25%; height: 23px;" | <span style="font-size: 10pt;" >Gamepiece - shooter</span><br>
| style="width: 25%; height: 23px;" |
| style="width: 25%; height: 23px;" |
<span style="font-size: 12pt;">Runs shooter wheels.</span>
<span style="font-size: 10pt;" >
<span style="font-size: 12pt;">One NEO for top set of wheels</span>
<span>Runs shooter wheels.</span>
<span style="font-size: 12pt;">One NEO for bottom set of wheels<br></span>
<span>One NEO for top set of wheels</span>
<span>One NEO for bottom set of wheels<br></span></span>
| style="width: 25%; height: 23px;" |
| style="width: 25%; height: 23px;" |
<span style="font-size: 12pt;"><br></span><br>
<span style="font-size: 10pt;" ><br></span><br>
|- style="height: 23px;"
|- style="height: 23px;"
| style="width: 25%; height: 23px;" |
| style="width: 25%; height: 23px;" |
NEO
<span style="font-size: 10pt;" >NEO</span>
<br>
<br>
| style="width: 25%; height: 23px;" |
| style="width: 25%; height: 23px;" |
Gamepiece - arm
<span style="font-size: 10pt;" >Gamepiece - arm</span>
<br>
<br>
| style="width: 25%; height: 23px;" |
| style="width: 25%; height: 23px;" |
Pivots arm
<span style="font-size: 10pt;" >Pivots arm</span>
<br>
<br>
| style="width: 25%; height: 23px;" |
| style="width: 25%; height: 23px;" |
Line 106: Line 110:
|- style="height: 23px;"
|- style="height: 23px;"
| style="width: 25%; height: 23px;" |
| style="width: 25%; height: 23px;" |
NEO 550
<span style="font-size: 10pt;" >NEO 550</span>
<br>
<br>
| style="width: 25%; height: 23px;" |
| style="width: 25%; height: 23px;" |
Gamepiece - arm
<span style="font-size: 10pt;" >Gamepiece - arm</span>
<br>
<br>
| style="width: 25%; height: 23px;" |
| style="width: 25%; height: 23px;" |
Actuates bicycle brake for arm pivot
<span style="font-size: 10pt;" >Actuates bicycle brake for arm pivot</span>
<br>
<br>
| style="width: 25%; height: 23px;" |
| style="width: 25%; height: 23px;" |
<br>
<br>
|-
|-  
| style="width: 25%;" | 2 x NEO<br>
| style="width: 25%;" | <span style="font-size: 10pt;" >2 x NEO</span><br>
| style="width: 25%;" | Hang<br>
| style="width: 25%;" | <span style="font-size: 10pt;" >Hang</span><br>
| style="width: 25%;" | One NEO per hanging arm (one left, one right)<br>
| style="width: 25%;" | <span style="font-size: 10pt;" >One NEO per hanging arm (one left, one right)</span><br><span style="font-size: 10pt;" >Causes hang hook to go up or down</span>
 
Causes hang hook to go up or down
| style="width: 25%;" | <br>
| style="width: 25%;" | <br>
|-
|-  
| style="width: 25%;" | 2 x [https://www.adafruit.com/product/413 electric solenoid]<br>
| style="width: 25%;" | <span style="font-size: 10pt;" >2 x </span>[https://www.adafruit.com/product/413 electric solenoid]<br>
| style="width: 25%;" | Hang<br>
| style="width: 25%;" | <span style="font-size: 10pt;" >Hang</span><br>
| style="width: 25%;" | Actuates braking pawl against ratchet wheel.<br>
| style="width: 25%;" | <span style="font-size: 10pt;" >Actuates braking pawl against ratchet wheel.</span><br><span style="font-size: 10pt;" >One solenoid per arm brake (one left, one right)</span>
 
One solenoid per arm brake (one left, one right)


Energizing lifts the pawl off the ratchet wheel. Integrated spring pushes pawl into ratchet wheel
<span style="font-size: 10pt;" >Energizing lifts the pawl off the ratchet wheel. Integrated spring pushes pawl into ratchet wheel</span>
| style="width: 25%;" | Both solenoids controlled via one SPIKE relay (one on M+ and one on M- with common ground)<br>
| style="width: 25%;" | <span style="font-size: 10pt;" >Both solenoids controlled via one SPIKE relay (one on M+ and one on M- with common ground)</span><br>
|}
|}



Revision as of 11:09, 24 January 2024

Known Devices

List of devices that have been established by the various mechanism groups

Sensors

Device
Mechanism
Detail
Wiring notes

Diffuse retro-reflective sensor
Allen Bradley 42EF-D2MPAK-F4

Gamepiece - Intake

Senses gamepiece
Positioned such that sensor is tripped when game piece has entered intake and sensor just clears when game piece is positioned for storage until time to shoot or eject.

Wire for Dark operating
Signal connects to roborio DIO

12V powered

Voltage divider added to cable pigtail

See circuit diagram below

Rev through-bore encoder
https://www.revrobotics.com/rev-11-1271/

Gamepiece - arm

Used in absolute position mode to indicate arm pivot angle.

5V powered
Signal to roborio DIO

Leaf lever limit switch

Hang - brake

Triggers when pawl on brake is fully lifted and clear of ratchet wheel
2 total; one on each brake assembly (left and right)

roborio DIO
Wire for normally open









Motors and Actuators

Device
Mechanism
Detail
Wiring notes

8 x NEOs

Drive

Swerve modules, one each corner of robot, each using 1 NEO for pivot and 1 NEO for propulsion


NEO 550

Gamepiece - intake

Runs intake to pull in or eject a game piece


2 x NEOs

Gamepiece - shooter

Runs shooter wheels. One NEO for top set of wheels One NEO for bottom set of wheels



NEO

Gamepiece - arm

Pivots arm


NEO 550

Gamepiece - arm

Actuates bicycle brake for arm pivot


2 x NEO
Hang
One NEO per hanging arm (one left, one right)
Causes hang hook to go up or down

2 x electric solenoid
Hang
Actuates braking pawl against ratchet wheel.
One solenoid per arm brake (one left, one right)

Energizing lifts the pawl off the ratchet wheel. Integrated spring pushes pawl into ratchet wheel

Both solenoids controlled via one SPIKE relay (one on M+ and one on M- with common ground)

Circuit diagrams

Allen Bradley Diffuse Circuit

Allen Bradley Diffuse Circuit

Allen Bradley 42EF-D2MPAK-F4

Daily Status

' 1/20/2024

  • Disassembled old batteries
  • Assembled our 13 new batteries (yay!)
  • Wired the prototype Game Piece mechanism for testing
  • Wired the temporary test board for the new drive base for Programming to create/test swerve drive code

1/21/2024


  • Spike Relay Vex wired for solenoids on hang

Archives